5. Virtual-Sports
5.1 Virtual Football League (VFL)
5.1.1 How to play
The VFL provides 24/7/365 real money betting experience on virtual football. The league consists of 16 teams and seasons run continuously. Each season comprises 30 match days (home and away matches).
Bets can be placed at any time - even within a season.
5.1.2 Season information
One season lasts 141 minutes in total, separated into a 'Pre League' period, a 'Matchday Loop', and a 'Post league' period. The 'Pre League' period runs prior to the start of a season and lasts 2:30 minutes.
All match days are summarized as the 'Matchday Loop' period with a total duration of 137:30. At the end of every season there is a 60 second 'Post Season' period.
5.1.3 Match day information
One match day lasts 4:35 minutes. It is separated into the 'Pre Match' period, '1st Half', 'Halftime', '2nd Half', 'Post Match' period and 'Post Matchday' period.
The 'Pre Match' period runs prior to the start of a match for 60 seconds. The match lasts 1:30 minutes for each half with a halftime break of 10 seconds in-between. Each match is then followed by a 10 second 'Post Match' period and finally a 15 second 'Post Matchday' period.
5.1.4 Betting
Betting on a VFL match is allowed up to 10 seconds before kick-off. Betting markets for future match days of the current season remain open. When a future match day from the 'Select Matchday' bar at the bottom is selected, the matches related to that day along with the odds will be displayed in the lower odds section. The following match related betting options are available: ·
- 3Way: Score after 90 minutes (1 - home team wins; X - draw; 2 - away team wins)
- 1st Half 3Way: Half time score (1 - home team leads; X - draw; 2 - away team leads)
- 1st Goal: First goal of match (1 - home team scores first; X - no team scores; 2 - away team scores first)
- Total: Number of goals scored in match (over; under)
- Correct Score: Correct score after 90 minutes(0:0 to 3:3; others)
- Handicap: Handicap points are added to the game's final score, and the winner is the team that wins with these additions (1 - home team wins; X - draw; 2 - away team wins)
- Asian Handicap: Asian handicap betting applies a handicap to the favorite and re-duces the possible number of outcomes from three (in traditional 1X2 wagering) to two by eliminating the draw outcome. The handicap, which is either a whole number, a half-number or a mix of those, is trying to balance the market. In the event that a whole number is used for the handicap, the handicap adjusted final score could result in a draw where all bettors have their original wagers returned as there is no winner while quarter (¼) handicaps split the bet between the two closest ½ intervals where the bettor can win and tie (win ½ of wager) or lose and tie (lose ½ wager). The stake is automatically divided equally and placed as 2 separate bets.
Please refer to the following examples regarding settlement of bets:
Handicap | Team result | Bet result | Handicap | Team result | Bet result |
0 | Win | Win | 0 | Win | Win |
Draw | Stake refund | Draw | Stake refund | ||
Lose | Lose | Lose | Lose | ||
- 0.25 | Win | Win | + 0.25 | Win | Win |
Draw | Half lose | Draw | Half lose | ||
Lose | Lose | Lose | Lose | ||
- 0.50 | Win | Win | + 0.50 | Win | Win |
Draw | Lose | Draw | Win | ||
Lose | Lose | Lose | Lose | ||
- 0.75 | Win by 2+ | Win | + 0.75 | Win | Win |
Win by 1 | Half win | Draw | Win | ||
Draw | Lose | Lose by 1 | Half Lose | ||
Lose | Lose | Lose by 2+ | Lose | ||
- 1.00 | Win by 2+ | Win | + 1.00 | Win | Win |
Win by 1 | Stake refund | Draw | Win | ||
Draw | Lose | Lose by 1 | Stake refund | ||
Lose | Lose | Lose by 2+ | Lose | ||
- 1.25 | Win by 2+ | Win | + 1.25 | Win | Win |
Win by 1 | Half lose | Draw | Win | ||
Draw | Lose | Lose by 1 | Half win | ||
Lose | Lose | Lose by 2+ | Lose | ||
- 1.50 | Win by 2+ | Win | + 1.50 | Win | Win |
Win by 1 | lose | Draw | Win | ||
Draw | Lose | Lose by 1 | win | ||
Lose | Lose | Lose by 2+ | Lose | ||
- 1.75 | Win by 3+ | Win | + 1.75 | Win | Win |
Win by 2 | Half win | Draw | Win | ||
Win by 1 | Lose | lose by 1 | Win | ||
Draw | Lose | lose by 2 | Half lose | ||
Lose | Lose | lose by 3+ | Lose | ||
- 2.00 | Win by 3+ | Win | + 2.00 | Win | Win |
Win by 2 | Stake refund | Draw | Win | ||
Win by 1 | Lose | lose by 1 | Win | ||
Draw | Lose | lose by 2 | Stake refund | ||
Lose | Lose | lose by 3+ | Lose |
5.1.5 Miscellaneous
All matches are broadcast as live video streams through an integrated media player in your browser. You can switch freely between the eight available games per match day or alternatively only follow your favorite match. The match simulations are created through a combination of Artificial Intelli-gence and independent random number generators. Simultaneously, the performance parameters of the VFL players are based on professional football players (e.g. in terms of number of goals, fit-ness, consecutive match-statistics, etc.).
5.2 Virtual Horse classNameics (VHC)
5.2.1 How to play
The VHC provides 24/7/365 real money betting experience on virtual horse races. The VHC runs 2 independent race channels in parallel where each channel shows continuously generated race days.
Bets can be placed up to 10 seconds prior to the start of the next upcoming race as well as on all future races of the current race days at any time.
5.2.2 Race day information
Race days are generated continuously - a new one will be started as soon as the current one has fin-ished. The single race day covers 9 races on the same race track (turf or dirt) with an average total duration of a race day of 35 minutes.
5.2.3 Race information
Dependent on the number of participating horses (8, 10 or 12 horses) and the race distance (3 differ-ent distances per track) the single race has a total duration of approx. 3 to 5 minutes and, separated into a 'Race Begin' (15 seconds), 'Horse Introduction' (6 seconds per horse), 'Bet stop' (10 seconds), 'Race' (70 to 160 seconds, dependent on race distance) and 'Race End' (10 seconds) period.
At the beginning/end of the race day there's also a 'Raceday Begin'/ 'Raceday End' (30 seconds each) period.
5.2.4 Betting
Betting on a VHC race is allowed up to 10 seconds prior to the race start. Betting markets for future races of the current race days (race channel 1 and race channel 2) remain open. When a future race from 'Race Calendar' is selected, the odds table at the bottom will automatically scroll to the corre-sponding position. The following race related betting markets are available:
Market | Description |
Winner | You bet that the horse you selected will win. |
Lay Winner | You bet that the horse you selected finishes not first. |
Place | You bet that the horse you selected finishes first, second or third. |
Lay Place | You bet that the horse you selected finishes not first, second or third. |
Straight Forecast / Dual Forecast | With straight forecast bets you bet on the 2 horses which you expect to finish first and second in the correct order. You may also bet on a dual forecast that enables you to bet upon the first and second placed horses in any order. Therefore your total stake will be 2 times your original stake. As long as the two horses you select come in the first 2 positions, you will win your bet. Output limited to the 20 most likely. |
Straight Tricast / Dual Tricast | With a straight tricast bet you must select the 3 horses that you think will finish first, second and third in the correct order. A dual tricast bet enables you to bet upon the first, second and third placed horses in any order. Therefore your total stake will be 6 times your original stake. As long as the three horses you select come in the first 3 positions, you will win your bet. Output limited to the 20 most likely. |
5.2.5 Miscellaneous
All races are broadcast as live video streams through an integrated media player in your browser. You can switch freely between the two independent race channels or alternatively only follow your favorite channel. The race simulations are created through a combination of Artificial Intelligence and independent random number generators. The performance parameters of the VHC horses are based on real horses' performance parameters (e.g. in terms of acceleration, speed and endurance consecutive race-statistics, etc.).
5.3 Virtual Dog Racing (VDR)
5.3.1 How to play
The VDR provides 24/7/365 real money betting experience on virtual dog races. The VDR continuous-ly generate meetings on alternating tracks, where each meeting consists of 12 races.
Bets can be placed up to 10 seconds prior to the start of the next upcoming race as well as on all future races of the current meeting at any time.
5.3.2 Meeting information
Meetings are generated continuously - a new one will be started as soon as the current one has fin-ished. The single meeting covers 12 races on the same race track (day or night track) with a total duration of 26 minutes and 15 seconds.
5.3.3 Race information
Dependent on the race distance (3 different distances) the single race has a total duration of approx. 1.5 to 4 minutes and, separated into a 'Race Begin' (65 seconds), 'Bet stop' (10 seconds), 'Race' (22 , 36 or 48 seconds, dependent on race distance) and 'Race End' (15 seconds) period.
At the beginning/end of the meeting there's also a 'Meeting Begin'/ 'Meeting End' (45/30 seconds) period.
5.3.4 Betting
Betting on a VDR race is allowed up to 10 seconds prior to the race start. Betting markets for future races of the current meeting remain open. When a future race from 'Race Calendar' is selected, the odds table will automatically switch to the corresponding position. The following race related betting markets are available:
Market | Description |
Winner | You bet that the dog you selected will win |
Place | You bet that the dog you selected finishes first or second |
Show | You bet that the dog you selected finishes first, second or third |
Straight Forecast / Dual Forecast | With straight forecast bets you bet on the 2 dogs which you think will finish first and second in the correct order. You may also bet on a dual forecast that enables you to bet upon the first and second placed dogs in any order. As long as the two dogs you select come in the first 2 positions, you will win your bet. Output limited to the 20 most likely dog combinations and 'OTHER' for Straight Forecast. Dual Forecast includes all 15 combinations. |
Straight Tricast / Dual Tricast | With a straight tricast bet you must select the 3 dogs that you think will finish first, second and third in the correct order. A dual tricast bet enables you to bet upon the first, second and third placed dogs in any order. As long as the three dogs you select come in the first 3 positions, you will win your bet. Output limited to the 20 most likely dog combinations and 'OTHER' for Straight Tricast. Dual Tricast includes all 20 combinations. |
5.3.5 Miscellaneous
All races are broadcasted as live video streams through an integrated media player in your browser. The race simulations are created through a combination of Artificial Intelligence and independent random number generators. The performance parameters of the VDR dogs are based on real dogs' performance parameters (e.g. in terms of acceleration, speed and endurance consecutive race-statistics, etc.).
5.4 Virtual Tennis Open (VTO)
5.4.1 How to play
The VTO provides 24/7/365 real money betting experience on virtual tennis where we're continuous-ly running 2 knock out cup tournaments in parallel. Each tournament consists of 4 rounds starting with 16 players (round 16, round 8, semi finals, final). In order to ensure sufficient time to betting the GUI always alternates between the 2 tournaments on a round base, means a grass cup round is al-ways followed by a hard court cup round and vice versa. Bets can be placed on all matches of the next available cup round.
5.4.2 Tournament information
Due to the parallel tournament approach one complete cup lasts for 25:30 minutes separated into a 'Tournament Introduction' period of 15 seconds prior to the cup start , the 'Cup Round' loop of 3:30 per cup round and a 'Cup Celebration' period of another 15 seconds at the end of each cup.
5.4.3 Cup round information
One cup round lasts 3:30 minutes. Dependent on the cup round, all available matches are fully broadcasted (round 16 = 8 matches, round 8 = 4 matches, semi finals = 2 matches, final = 1 match) where it's up to the customer to switch the videos between the matches.
5.4.4 Betting
Betting on a VTO match is allowed up to 10 seconds prior to the match start. Betting is offered on game- set- and match level. Betting markets are always opened for at least 3:30 minutes prior to the match (betting on the next available grass round while the hard court round is in progress and vice versa). The following match related betting options are available:
Game level betting
- Winner of game 1 in set 1 (1 - home team wins; 2 - away team wins)
- Correct score of game 1 in set 1 (game-0; game-15; game-30; game-40 - 0-game; 15-game; 30-game; 40-game)
Set level betting
- Winner of set 1 (1 - home team wins; 2 - away team wins)
- Correct score of set 1: (6:0; 6:1; 6:2; 6:3; 6:4; 7:5; 7:6 - 0:6; 1:6; 2:6; 3:6: 4:6; 5:7; 6:7)
- Total number of games in set 1: (Over / Under, 3 different offers)
- Odd/even number of games in set 1: (Odd / Even)
Match level betting
- Winner of the match (1 - home team wins; 2 - away team wins)
- Final Result (in sets - best of 3) (2:0; 2:1 - 0:2; 1:2)
- Total number of games in match: (Over / Under, 1 offer)
5.4.5 Miscellaneous
All matches are broadcast as live video streams through an integrated media player in your browser. You can switch freely between all available matches per cup round or alternatively only follow your favorite match. The match simulations are created through a combination of Artificial Intelligence and independent random number generators. Simultaneously, the performance parameters of the VTO players are based on professional tennis players (e.g. in terms of number of goals, fitness, con-secutive match-statistics, etc.).
5.5 Virtual Basketball League (VBL)
5.5.1 How to play
The VBL provides 24/7/365 real money betting experience on virtual basketball. The league consists of 16 teams and seasons run continuously. Each season comprises 30 match days (home and away match-es). Bets can be placed at any time - even within a season.
5.5.2 Season information
One season lasts 105 minutes in total, separated into a 'Pre League' period, a 'Match day Loop', and a 'Post league' period. The 'Pre League' period runs prior to the start of a season and lasts 2:30 minutes.
All match days are summarized as the 'Match day Loop' period with a total duration of 137:30. At the end of every season there is a 60 second 'Post Season' period.
5.5.3 Match day information
One match day lasts 3:00 minutes. It is separated into a 'Pre Match' period, '1st Quarter', '2nd quarter', 'Half time', '3rd quarter', '4th quarter', Overtime (if the match result draw after the 4th quarter' and 'Post Match' period.
The 'Pre Match' period runs prior to the start of a match for 20 seconds. The match lasts 3:00 minutes in total, with a halftime break of 10 seconds in-between. Each match is followed by a 20 second 'Post Match' period.
5.5.4 Betting
Betting on a VBL match is allowed up to 10 seconds before tip-off. Betting markets for future match days of the current season remain open. When a future match day from the 'Match Day' bar at the bot-tom is selected, the matches related to that day along with the odds will be displayed in the lower odds section. The following match related betting options are available:
- Match Winner, incl. OT: Score after 4 quarters (+ Overtime) (1 - home team wins; 2 - away team wins)
- Total Points, incl. OT: Number of points scored by both teams in match, incl. overtime (over; under)
- Handicap, incl. OT: Handicap points are added to the game's final score, and the win-ner is the team that wins with these additions (1 - home team wins; 2 - away team wins)
- Winning Margin, incl. OT: Margin between the points scored of both teams at the end of the match, incl. overtime
- 1st Half Winner: Winner of the first two quarters (1 - home team wins; x - draw, 2 - away team wins)
- 1st Half Total Points: Number of points scored in first half (1 - home team wins; 2 - away team wins)
- 1st Half Handicap: Handicap points are added to the game's half time score, and the winner is the team that wins with these additions (1 - home team wins; 2 - away team wins)
- 1st Half Winning Margin: Margin between the points scored of both teams at the end of the first half (1 - home team wins; 2 - away team wins)
- Race To x Points: Which team scores X points first (1 - home team wins; 2 - away team wins)
- Highest Scoring Quarter: Quarter where the most points are scored in (1st, 2nd, 3rd, 4th, equals)
- Home Team Total Points, incl. OT: Number of points scored by home team in match, incl. overtime (over; under)
- Away Team Total Points, incl. OT: Number of points scored by away team in match, incl. overtime (over; under)
5.5.5 Miscellaneous
All matches are broadcast as live video streams through an integrated media player in your browser. You can switch freely between the eight available games per match day or alternatively only follow your favorite match. The match simulations are created through a combination of Artificial Intelligence and independent random number generators. Simultaneously, the performance parameters of the VBL players are based on professional basketball players (e.g. in terms of number of points, fitness, consecu-tive match-statistics, etc.).